How to use this textures
Guide
Singleplayer
Open the desired level on Populous Worlds Editor.
(eg.: to open the singleplayer's level 3, go to FILE -> OPEN -> and go to your Populous directory, opening LEVELS folder, selecting levl2003.dat)
Check the level's landscape ID (number or letter) by going to EDIT -> HEADER -> MAP TEXTURE.
Browse this site for a texture you want to use on a level. Memorize the ID (0-9 or A-Z) and the texture's name.
Go back to the main page and click on the mediafire link. Proceed to find your desired texture (ID, then name) and download the zip.
Extract the zip inside the DATA folder (which you can find on your Populous directory). Say yes to replacing.
Change said ID to match the one you just downloaded, and save the level again. Open Populous and play said level with the texture you picked.
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Multiplayer
Unzip it, and open the mappack.txt file if you don't know which level is the one you want.
(they are in order, meaning "level 0" will be the first levlxxxx.dat file on the folder, and "level 5" will be the sixth, etc...)
Open the level on Populous Worlds Editor.
(On world editor, go to FILE -> OPEN -> and and select the levlxxxx you just downloaded and picked)
Check the level's landscape ID (number or letter) by going to EDIT -> HEADER -> MAP TEXTURE.
Follow the first 3 steps for the singleplayer (above), but you must EITHER:
- look for a texture ID that matches the multiplayer level;
OR
- look for any texture, under any ID, but if the ID doesn't match the multiplayer's level, you must, after downloading the texture zip, change the ID on each file inside to match the multiplayer's level's ID.
(eg.: if the multiplayer level uses the ID "7", but you want a certain texture from ID "C", download it and change all files inside from C to 7 (view image below). Then place the files on DATA folder.